Completed decks for the MSEM format.


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  • Cy
    Nov 5, 2018

    WHITE Ainok Caretaker: I doubt Hound tribal's going to be a thing, but if so this is a solid anthem. Cybele: This feels very good in something midrangey, albeit necessarily nongreen midrange so it's not competing with Snowfield Mother; there's a small instigator glitch with an extra mana symbol there. Driven to Distraction: This is a weird break, but probably not actually good. Furtive Witch: This is strong, and might make a flicker deck actually viable. Herd of Sheep: I think this is weaker than it looks; it's a lot of value but that value's attached to a 1/1 you have to untap with. Legend of the Devout: If any of the Personas would be playable, it's this one, but I'm really not sold on the mechanic in general. It's an aura mechanic that not only doesn't fix the general problem auras have of opening up 2-for-1s, it also negates the standard (bogles) method of removing that weakness. Legendweaving: While I'm not surprised it can't fetch gods, that's still very disappointing. That said, this is still effectively a two-mana enchantment tutor at instant speed, which compares favorably to Idyllic Tutor and Search for Precedent. Radiant Bonds: This is not as good of an answer as the alternatives. BLUE Amateur Pilfering: This replaces Deny the Truth in mill. Benign Whisper: Hey, it's a Man-o-War. Might be playable in something flickerish. Braenid Nomad: There's a graphical glitch on instigator with this one. Buoyant Thoughts: Three mana for four cards is *almost* as good of a rate as green gets. This is presumably good in Seto Control/Mei Valentine/Arina Control and similar decks. Clever Rejoinder: Now that's a card for the control mirror, or for tempo vs control. Inspiring Journey: Seems suitable for a U/X deck with big threats, like RUG Rock//Roll, or possibly some kind of Bant. Still, it's entirely dependent on the Harvest to be playable; nobody's spending seven mana on three cards. Legend of the Wayward: See my above comments about personas, with the caveat that you can play this on an already tapped creature as part of some kind of nonsense combo. Moonlit Hunter: This guy feels worth tossing in some kind of control deck, possibly alongside Gim-Chimya. Peel from Reality: I don't think anyone's playing this, but this art is strictly better than the Mious and Yakizma arts. Whisper Witch: This is shockingly close to a blue Chupacabra. While I don't think Loathing/Hate/Malice wants her, there's got to be a blue midrange deck out there for her (possibly with Ardy's Study?). Witch's Apprentice: This might see play in some kind of blue blitz aggro deck, but I think Lord Rokai is significantly better. Yuren Lappowen: I think he looks a lot stronger than he is, although he might be playable in some kind of Discordant Bell deck? BLACK Birth of Whispers: This is kind of absurd in terms of the resilience it gives a creature deck, but I'm not convinced it's worth the additional two mana over Chigau. Still, worth watching. Forced Offering: Dropping this T2 on the play to destroy your opponent's only land is interesting, but the card's weak enough outside that situation I don't think it's playable. Frailty: This is probably black's best 1-mana instant speed removal spell, with only Glacia's Engrave comparing. Legend of the Weary: See my above comments about personas. Lessons Learned: I was very excited until I saw this wasn't actually card advantage. Pass. Siesa Tremund: I'm going to be testing this in Abzan Ardy's. This seems good. Small Luxuries: This feels great alongside Lady Gen, Kalemn Weller, and other similar discard outlets, and so feels worthwhile in Loathing/Hate/Malice and maybe Grixis Phoenixes. A Whisper's Touch: I think the nerf has probably made this irrelevant maindeck, though it's a passable sideboard option against go-wide decks. RED Advocate of the Hunt: This is spicy. It synergizes well with the PFP lands, as well as already strong cards like Aguri. I expect this to see a lot of play. Ainok Alpha: Another anthem for the Hounds deck. This increases my optimism about it significantly, as with Fjorda it can run 12 two-mana anthems. Ainok Lout: If there's a Hounds deck, this guy's in. Autumnal Watch: This is probably not great outside of Revert to Moonlight decks, but awesome in them. Dance of Fire: This isn't Bolt enough for me to want it in most decks, but there's probably a deck for it somewhere. Latent Potential: Worth testing in RG infect, I think? Legend of the Brave: See my above comments about personas. Rush of Wonder: This is almost good card selection, but I think it doesn't quite get there. Man, I miss Impulsive Plan. Selma Lappowen: Now that's a storm enabler. (The rapport ability's also probably fine in tempo decks of some sort.) Trinkets and Charms: This feels like something Izzet Blitz might want? The Witch Queens: You know how I keep saying Big Red almost has enough tools? I think Big Red finally has enough tools. GREEN Ainok Hunter: ANOTHER LORD! Okay, I think sixteen lord Hounds might be worth taking to a skirmish. Charitable Wisdom: There's got to be something broken to do with this, but I have no idea what. Cornucopia Crescendo: It's sorcery speed, but close enough to Chord that I think it sees play. Edith Waunt: She feels like a reasonable threat in decks that want aggressive green one-drops instead of manadorks. So, basically only monogreen Jund (and monogreen Naya, I guess). Grayce Blaen: Feels like a solid midrange piece, but competes with Tsang Jin and thus will likely see little to no play. The Last Hunt: This looks very cool but not playable. Legend of the Generous: See my above comments about personas. Roads Untraveled: This is probably playable in some deck that uses a lot of enchantments; if there's a green Time Machine deck or something. Vestiges of Autumn: This looks like it could be playable, but it practice almost certainly isn't. GOLD Desraen, Serpent's Will: Desraen feels almost good, in ways very reminiscent of Kess, but awkwardly doesn't fit in the same kinds of decks Kess would. I think it's a good card with no actual deck to put it in. Lady Heiffyd: Getting Tamiyo's +1 (sidegrade) on a three mana planeswalker is great. The -4 probably matters occasionally; the ult is irrelevant. She's still good in control, and would be decent in tempo if not for the power duo of Azun and Saigura Tam already taking up the three-drop slot. Maybe if there's an Esper or Bant tempo deck? Concord of Ravens: Probably not playable in mill. Scrollsnatcher: This goes into UB Rogues. This is good in UB Rogues. Blood Harvest: I don't think this is good in this format, but it's got potential. Still, gold cards are not what I want to look to for punishing nonbasic lands. Twinfire Dragon: This is a control finisher, I think? Or a midrange threat for Jund? This card's too good not to play but I don't know what shell it has. Spirit of Autumn: This can get very nuts-ish in something like Naya; but the fact that the tokens are white not green limits its use. Still, probably worth testing for those of you who play that style of deck. Reflect on Serenity: This feels like a plausible engine for an enchantment-based prison deck, possibly Writing Wonders; it doesn't quite fit in Time Machine, I think. Stormchaser Mage: It isn't relevant in MSEM, where we have Autumm Fae and Master of Tranquility. Trae, Serpent's Grasp: I don't think the decks that want this effect want it on a three-drop. I could very well be wrong and I'd be excited to see this see play. Exhausted Farmhand: Despite the vague similarity to Deathrite Shaman, this card is much worse than it looks. Aelinn: Now that's a good aggressive threat. I will be testing this in some kind of Mardu variant. Witch of Spring's Promise: This is great filtration, plus very silly synergies with archives (especially Ardy's). I will be testing this in some kind of Ardy's deck, probably BUG. COLORLESS Expedition Map: Hey, more redundancy for land-tutoring effects for Tron. Lumber Camp: This... might be a relevant engine for something? I think it's too slow for GP use. Blundering Clocktower: I think this is a prison piece? Cumulus Horizon cycle: Canon painlands are worse than PFP painlands, generally, so I don't think these see any play. Moon of the Final Dawn cycle: I don't think these are playable, but since they're fetchable I could see them showing up as one-ofs in decks that need lategame filtration. TOP PICKS White: Furtive Witch Blue: Buoyant Thoughts Black: Frailty Red: Advocate of the Hunt Green: Cornucopia Crescendo Gold: Lady Heiffyd Artifact: Uh... Expedition Map, I guess? None of these are playable. Land: Moon of the Final Dawn cycle is fetchable and so I guess might be relevant. Sideboard: Clever Rejoinder is amazing tech against control. Command Zone: Desraen, Serpent's Will may not have a functioning shell for 60 cards, but you better believe she can helm a Brawl or Commander deck.
  • monger
    Jul 11, 2018

    Combo 4 Pinnacle of Vigor 4 Seeker of New Horizons Outlet 2 Feed to the Pigs 1 Slightly Mad Tutors 4 Sentinel of Latter Days 4 Poisoned Well 3 Grim Tutor 3 Deceitful Tutor 1 Ancient Ossuary 2 Ethereal Spellmaster 2 Unburied Relics Dig 3 Wheat from Chaff Protection 2 Dispel 1 Wash Away Bouncelands 4 Lonely Morass 4 Unexplored Ruins Lands 1 Murmuring Falls 2 Mysterious Cataract 2 Grim Bastion 3 Shifting Glade 2 Nomad's Township 4 Forest 1 Island 1 Swamp Vigor + Seeker = infinite land plays TODO: tutor diagram, doublecheck tutors, doublecheck landbase, nongoldfish test (lul)
  • Cy
    Feb 7, 2018

    White Helvalla's Adorned is pretty impressive, as far as Fiend Hunters go; I think it'll see some play in D&T style decks. Angel of Promised Glory very notably doesn't specify that its target must have been put into that graveyard from the battlefield; while I don't anticipate that getting abused for reanimation, it's certainly an option, and regardless it's a decent midrange card. Valley Outcast is a strange tutor, probably not playable, but I wouldn't be that surprised. Heart of Odelia slots right into the classic W/B Lifegain deck. Harsh Unpreparedness is yet another Oblivion Ring; I think it's more playable than Judge's Decree , but weaker than Planar Eviction . Before the Storm is a Parallel Lives effect, but I think five mana's more than any current token deck wants to spend on it. Helvalla, God of Glory might be enough to make an Angel-tribal deck viable, relying mostly on Mious cards; it's certainly a decent commander for one, although not an ideal pick due to its mono-white nature. From what I've heard on the MSEM2 Discord, Fjorda 's very playable in token lists, although it requires some adjustments to make every token get the buff. Alpine Almsbringer probably doesn't make the W/B lifegain deck, but it's worth swapping all the basic lands for snow lands and testing it. Giant's Wake is about as good as all our other five-mana boardwipes; better if there's a control deck using the new Snowstorm Titan or some other Giant as a finisher. Blue Young Abjumancer probably sees play in some version of UR Spells. Lorescale Serpent 's a great top-end for a base-blue aggro deck. Irrblossom probably isn't good enough for UR Spells, but it might be worth testing in the U/X flying deck. Dawn of the Lights is the strangest planeswalker-hoser I've ever seen, but looks tragically unplayable. Echo Chamber looks like it could be a build-around for a very strange deck; I don't know what exactly that deck looks like. Chian MSEDH, maybe. Arcane Genesis , as a two-mana hard counterspell, might be playable; I'm not convinced. Ebilir, God of the Depths seems surprisingly mediocre. Snowswell Elemental might be playable in the right sort of hatebears deck. Snowstorm Titan looks like a good control finisher, especially in a WU deck that can also run Giant's Wake . If there's a snow-tribal deck, it runs Snowsculptor and Sphinx of Valhime Peak ; if not, neither sees play. I love Think Ahead 's flavortext, but I'd never run it over Opt . Fated Challenge is a great finisher, and probably completely broken — three mana's not nearly enough to pay for a cantripping Relentless Assault . Black I wish this format had a way to break Necropresence . I don't see one, but I believe there's one out there. Uloff's Assertion is a mediocre sideboard option, but it's so vastly worse than Pithing Needle and similar effects ( Tether of Simplicity , in MSEM2) I don't anticipate it ever seeing play. Maybe in MSEDH where you can just name their commander? Rising Snowbanks and Impending Doom are both good against token decks. Chill Through 's okay removal that kills Declare, the Mother Bear and other indestructible threats. Nehel might be playable in a prison-style deck, but probably isn't. Essem 's going to have a hard time finding places in decks; her -3's her only really exciting ability, given her cost, and Kalemn Weller fills a similar role for one mana cheaper. Still, she's a faster clock than Kalemn if your opponent has enough dead creatures. Snowstorm Legion probably isn't playable, even in W/B lifegain or the snow-matters deck, but I'm intrigued by it. Honorless Offering is one of mono-B control's best draw spells, if that deck's a thing. Promised Ascent is possibly the funniest anti-reanimator sideboard option in existence; unfortunately, it's bad against Eternity Witch and Liguno , and thus is unplayable in that role. Red Saigura Brutalizer and Bergbreaker might be playable as finishers for Big Red decks, but I think there are better cards for that slot, like Sugon . Forsaken Mauler might see play in the Sligh decks that have been popular lately. Rallied Rabble might see play in the token decks. I really wish Avalanche was just a Skred reprint; as-is, it's unplayable, but a Skred would've been a huge push towards taking the Big Red decks NVA enables and pushing them up in tier. Stribius looks playable in any RG ramp deck looking to close games out with twenty damage of Fireball. Shaman of Pale Cold looks barely playable, maybe. Impulsive Plan is an incredibly strong draw spell for burn and aggro decks looking to turn excess land into midgame gas. Last Lash is also probably playable in the 20-in-one-go Stribius deck, or most mono-red aggro decks; side it out against control. It might even be playable in UR Spells. Green Snowfield Mother looks like an all-star in anything midrangey. Laugar Lotus-Warrior might fit in a UG or RUG tempo deck — it's even a Warrior for PFP synergy. Peerless Brawler looks strong, I expect it to see play in aggressive green decks that aren't RG Infect. Frontier Hunter could be the top-end of a midrange deck with carefully chosen creatures. Snowsword Adept looks close to good but without some way to grant it evasion, it'll have a hard time being useful. Maybe UG Warriors wants it. Just kidding. Anyway, Promise of Spring is a passable finisher for ramp decks, vaguely resembling a Craterhoof Behemoth. Viridia the Forgotten One 's a sideboard card to make control decks weep and never tap out again. I thank my lucky stars it can itself be countered. Rime Druid goes infinite with PFP's Exhaustive Toil , as mentioned in my PFP First Impressions article. Hardy Elk might be playable in Superfriends decks. Viridia's Presence makes combat math difficult to impossible, but isn't instant-speed enough to be any good outside of MSEDH. Multicolor Yngou the Snowbeast looks like a hilarious and fun ramp commander. Ravenwood Triad is very, very bad, because you start off by discarding three cards, then your opponent draws three cards, then they kill the Triad leaving you six cards behind. Amil the Seeker is probably too expensive to see play, but might be worth testing. Saigura Tam looks great in the Taiyohata Champion decks. Archangel of Hildrjorn is the sort of finisher control decks want. Note that you don't commit mana to the the card-draw trigger until after it's too late for countermagic, so you'll still have mana up to counter your opponent's counterspells. It will see play. Titan of Winter's Passing might, especially in Giant's Wake decks, but I wouldn't count on it. Artifacts Vantage Bridge is probably playable, especially in combination with topdeck manipulation; note that it triggers once for each attacker, but it checks the CMC of the top card only once, before you do any drawing. Put a high-CMC card on top, perhaps with PFP's Discordant Bell , and leave your opponent with a choice of not attacking at all or drawing you a card for every attacker. Gem of Ancient Treasures is fine in ramp decks for rushing a high-cost threat into play early — a manadork into the GoAT leaves you with seven mana on turn three, one short of a Liguno . Nothing else is especially exciting, with the possible exception of Sword of Eternal Frost in a Yakizma-heavy metagame. Lands Death of Yakizma's basics use the new Ixalan map template, which is cool; unfortunately, none of the art is particularly impressive, with the possible exception of the Swamp . For that matter, why does Death of Yakizma even have nonsnow basic lands? Couldn't we just have Snow basics with that template? Speaking of Snow basics, yep, we've got those. I expect them to replace regular basics a lot of the time, given how much support and relatively little hate there is for them here. There's also a cycle that's just the Temples from Theros block, except they're Snow (like Winterheath Pass ). They'll see play only in decks that are taking Snow especially seriously, I think, and even then aggressive decks would probably rather just run basics and fetches. Winterheath Snowbank , Winterheath Tundra , and Northern Holdout are an odd sort of miniature Urzatron. Northern Holdout is strangely not a snow land. I don't expect them to see play, largely because the payoff is relatively mediocre compared to the true Tron lands. Frozen Expanse , Frost Spires , and Encroaching Seasons are unlikely to be playable; Encroaching Seasons is the best snow-land-hate available, and it's still usually not worth hitting a basic snow land with it, so I don't see it stopping people from bringing snow basics even if it's a four-of in multiple popular decks for some reason. Overall All-Stars White: Heart of Odelia Blue: Fated Challenge Black: Honorless Offering Red: Impulsive Plan Green: Viridia the Forgotten One Multicolor: Saigura Tam Artifact: Vantage Bridge Land: Snow Basic Lands Command Zone: Yngou the Snowbeast

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